Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. The bad news is, the Kytan went up 10 points. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Venatari Custodians[ CORE]: Woo buddy, am I excited. Is that a hint of changes to come? Change). Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The Las Pulsar is a whole 20 points cheaper!?!?!?! which get a few tweaks but dont change massively. First up is the Martial Legacy special rule. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Custodes Telemon Dreadnought. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. It lost the ability to shoot twice. Grab a brew and paint/chat with us! I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. Much the same as their imperial counterparts! Credit: Jack Hunter. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). In addition to being recommendations and not rules, theyre just kinda boring. There are two wide-reaching rules for marines. for open , narrative and matched play. Thats exactly it. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Imperial Fists Deimos Vindicator Laser Destroyer. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Credit: Jack Hunter. After all those words about the leviathan changes, this is a breath of fresh air. Whirlwind Scorpius. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Warhammer 40k - Imperial Armour . Alright, onto the shared units, I guess. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Both options are now a pretty substantial firepower boost. So what do I think of the new book? (LogOut/ Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. The Imperial Armour Compendium is available to pre-order from Friday. Nice that it is cheaper, but otherwise /shrug. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). Definitely usable. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. No longer will you have to flick back and forth to the very back to find your factions points! TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Enh the smaller daemon princes here seem OK but not great. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. All of them got boosts and points drops. Drukhari only have two options, and theyre both kind of fine. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. It doesnt cost half as many points its dropped from 235 points down to 170. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. Thunderers go down quite a bit in points, but lose Grinding Advance. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Thats especially true because. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change.